Getting crappy items after a tough fight could be quite frustrating, and conversely, getting very good items during early clearing could unbalance the game. Items (priority #11 or "Decrease rewards or increase risks for high-level sites" based on the poll on the opinion of the community on balance): in the vanilla game, each site giving items was associated to only two "reward sets" (see the Wikia for more explanations), which means you could get Mythical items in low level sites or, vice-versa, Common items in high level sites.Its successor has a broader scope, which can be categorized as follow: V1.26 was a small update with a couple of changes and a handful of bug fixing. These changes may seem minor on paper, but they have big consequences in game! Besides, this new update of the balance mod boosts Engineers, starts to deal with mind-controlled Regrowth units and continues to improve user experience with better descriptions and bug fixing. PBEM and Single Player Balance Mod v1.27: rework of the item reward system, Engineers, Mind Control and more (Community) v1.27 brings two very impactful changes to the game: item rewards when you clear sites are now more tightly linked to item rarity and Floating units no longer have Cave Crawling.
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